(project)

I'm Not Here Right Now

Guildhall School of Music & Drama · January 2022

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A dim studio where two walls meet in a corner, both projected with a panoramic snowy mountain range; a chair and bedding sit on the floor.

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Design and development for an experimental production of I'm Not Here Right Now. Unreal Engine powered real-time video content, creating the vast mountainous landscapes described in the play.

A performer kneels on a pale floor sorting scattered papers, a bedroom with a bookshelf and framed pictures projected on the walls behind.
A performer in a coat with a rucksack stands in a corner room projected with a hazy forest and golden bokeh lights, a mattress on the floor.
A performer stands in silhouette before a bright projected landscape, a large blurred shadow of a figure cast across the wall beside them.
A performer stands in profile silhouette beside a glowing orb of light projected on a dark wall.

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